Sunday, March 25, 2007

James Gee Presentation

James Gee is one of the leading researchers focusing on the relationship between video games and learning. It is interesting to note that Gee does not say video games WILL educate young people. He argues that the approach taken by video games, and why they are so engaging, offers a possible model for education generally. He aims to identify how games require players to be good learners.

The following speech was presented at Education Queensland in Brisbane in 2006.
http://mediasite.eq.edu.au/mediasite/viewer/?peid=564ac4fe-67aa-4278-b583-d794eef31dd1

[Website]: “What Video Games have to teach us about Learning and Literacy. Good computer and video games are learning machines. Despite being long and complex, they get themselves learned and learned well, not just in tutorials, but as part and parcel of playing the game to the end. Thus, designers face and largely solve an intriguing educational dilemma, one also faced by schools and workplaces, as well: how to get people to learn and master something that is long and challenging - and enjoy it.

Schools, workplaces, families, and academic researchers have a lot to learn about learning from good computer and video games. In this talk I will explicate the learning principles that are built into good video games and discuss their implications for learning in and out of schools for a global, high-tech, and risky world.”

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